11/23/2023 0 Comments Clutch burn outCollins pointed out the same thing to me earlier. It shouldn't be possible to switch from N to gear like that. This might require you to bind it to an analog control though, because it lets it out slowly when bound to a button.īut I do agree and see a point here. A go to way in Porsche Cup cars from what I read (comment from a real Cup driver) to just let the wheelspin do the slipping with that great 911 rear traction. You can get away with that if you let the clutch out quickly. For example auto clutch shouldn't cause any heat and wear when it's doing something as it doesn't behave as well as a good manual driver - but this is only if you don't add any manual clutch input yourself. As I'm writing this there are some tweaks waiting for the next beta build already. We're of course also taking notes ourselves as this is still a new feature. ![]() If you feel some clutch fails too easily, please tell us why you think that is and we'll consider tweaking it. But it's available through the latest shared memory header. If you dare, you can disable traction control and try letting the tires most of the abuse with a small burnout which helps keep RPMs up until the car is moving along nicely.Īs for cluch damage info, this hasn't been added yet to any built-in HUD. It's a compromise between a gentle start and not bogging down too much in lower RPM. The clutch shouldn't fail if you simply start with moderate RPMs and throttle, and quickly release the clutch input. However since standing starts are popular in practical gameplay, GT3s in AMS2 are designed to do a decent standing start. As you can imagine there is a lot of torque and heat, and not that much heat capacity involved when slipped for even a second with strong pressure.Īs a rule of thumb, F1 clutches are designed to do a standing start with some clutch slip to prevent bogging down in low RPMs or starting too big of a burnout from dropping the clutch too harshly. This also enables mounting the engine lower which improves CoG. ![]() Racing clutches tend to be as small as possible to remove driveline inertia while holding the engine's torque. They can take moderate abuse - which racing always brings - but not really more than that. Race cars don't necessarily handle clutch abuse all that well. It'll make them a bit tricky to launch with slip technique unless you're aware of this increase in bite after brief slip. This also works if you have mechanical failures disabled. One more thing is that carbon clutches like on F1 cars (F-Classic onwards atm) have more bite when they heat up. If you believe your clutch is gone, go to the pits with mechanical damage repairs on and they will handle it. You'll notice that it's possible to destroy the clutch like this in seconds. Never let it slip like this, but instead baby the throttle and let the clutch cool down. This will make the clutch slip prematurely and cause a lot of wear in a short time. Easily achieved if trying to gain a better start with too much clutch slip in cars that do not handle this - more on this below. The first ill effect you will get if you slip the clutch a lot with major pressure is overheating. Wear is a long term issue if you mostly drive the car normally and especially with sequential gearboxes. And with a lot of wear it can't hold the engine's full torque at all. Wear won't instantly start degrading clutch performance (how much torque it can hold, how fast it "bites"), but it will become more sluggish after extensive wear and eventually slip from sudden jolts or if you don't let it settle after a shift. This isn't really a concern with sequentials if they have autolift. This is a concern when driving an h-shifter car and not letting the revs match before dropping the clutch - or even not lifting throttle at all between shfits, which is very bad. And depending on the car and clutch, it can wear faster if it's slipped when the gearbox-side is spinning fast. ![]() Also how fast it slips as in the RPM difference between clutch's gearbox-side vs engine RPM has a big effect. If you apply more pressure (as in press clutch input in less), it'll wear faster as long as it's slipping. You accumulate wear by slipping the clutch. The basic variables of clutch damage are temperature and wear. ![]() At this point I've figured it's worth writing a post about clutch damage and how it works.įor starters to enable clutch damage, you need to have mehanical failures enabled.
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